PariMAX WebGL HHR Client
Led development of PariMAX’s first Unity WebGL client for real money historical horse racing games. Built a reusable gRPC Web networking package with typed requests, retries, and structured logging used across titles.
- Converted a legacy Unity PC title to WebGL with build-size, performance, and cross-browser optimizations.
- Built the entire Unity gRPC-Web integration path using a custom JavaScript bridge, Webpack bundling, and .jslib interop.
- Collaborated with backend teams on secure, server-authoritative flows.